After all the cultists are defeating you debate what to do with the ones that the people of Kalte are not interested in trying and imprisoning.
You then set out for The City of Brass after deciding to maroon the airship crew on the glacier where Solkara is imprisoned.
Currents and eddies in the choas soon drive your ship off course as you go through many different elemental zones.
Grae attracts a ball of lightning (a Luminoous Node) onto the ship which immediately begins attacking you. Through your knowledge of the arcane, you are able to dissipate it.
You find that you are trapped in a current that is driving the airship towards some sort of vortex that might be a gateway into the Abyss—Realm of Demons.
You experiment with different techniques to free the ship and finally turn it against the current and stear outwards while Hallabiri injects some of her elemental energy into the engine. This is enough to free the ship.
Fra’Nika does not know where you are, so you decide to follow the stream backwards, hopefully to where you were first drawn in, and then from there navigate to the City of Brass.
As you begin your journey, you notice something creeping towards you, hiding among motes of elemenetal earth.
Tanharath notices a fleeting contact of mad whispers in his mind, which seem to be unrelated to the creature approaching from the motes.