When you awaken the morning after your fight with the mimicks, you decide to investigage the bricked up doorway before leaving for Fallcrest.
Baaki sunders the wall and you find a hallway that leads to a small crypt. You investigage the sarcophagi and then discover a false wall. Breaking that wall you find another crypt with another false wall.
Breaking the last wall you discover stairs decending into darkness. There is a significant change in the architecture and construction as you move from the original crypt back through to the stairs. You seem to be going back many generations into the past, finding families that date to the height of the Nerath empire.
The chanber at the bottom of the stairs contains two royal burials and four soldier burials. As Grae attempts to open one of the sarcophagi, a ghost comes through the wall and demands he leave. When he does not, the ghost attacks. The others are drawn into the fight when more ghosts rise from the crypt to attack Grae.
The two royal ghosts are destroyed and Mercaiden’s mind is invaded by one of the ghost legionnaires. When she finally shakes off the ghost she realizes that these ghosts are here to keep a lich from escaping from the dungeon below. Your knowledge of history reveals that the lich dates back more than a thousand years and predates the Nerath Empire.
The two royal ghosts had the power to prevent the lich from escaping. The other ghosts were bound there to prevent grave robbers and tomb raiders from penetrating the lich’s prison.
As the party begins retreating, Grae attempts one last time to open one of the royal sarcophagi. He is immediately flanked by the legionnaires and one of them cuts off his left hand.
The party recovers him and retreats from the crypt. Once you are past the entrance, the ghosts vanish once more.
You spend the day recovering. Mercaiden casts gentle repose on Grae’s hand and heals the stump until a way to reattach his hand can be determined.
You find a sleigh in the barn where your horses are stabled. You use this to speed your way to Fallcrest. As you near the city you encounter a patrol who flags you down. They ask if you have received Infernus’ message and are coming to parley. When you tell them that the boy they sent was a monster and not a boy, they think that you are trying to pull off some kind of trick.
Eventually you agree to travel to Fallcrest with the scout and meet with Infernus. You are put up at an inn which has a newly built casino attached. There are many games of chance being played and you keep finding yourselves compelled to sit at table and join in games.
Baaki and Tanharath find the whole experience disturbing and head out of the casino.
Beandr finds himself at the bar buying drinks for a couple of girls. He pushes them away and looks around the room to see where the others are. He notices Mercaiden and Grae at the high roller table.
Grae is poisoning a gem with the plan to use it against someone in the casino.
Mercaiden notices a very well dressed dragonborn in an altercation with another player at the high rollers table. The other patron is dragged off. Mercaiden suddenly finds herself sitting at his table.
He introduces himself as Medrash. He brags that he just took a ring of invisibility off of his previous opponent and offers Mercaiden the chance to win it from he. He also claims to have other items that she might find equally interesting. He begins shuffling the cards.