Dragon Slayers Incorporated

Infurnus’ army attacks

You decide to try to inflitrate Fallcrest by posing as merchants. On the road you encounter Infernus’ soldiers coming out to meet you. You engage wtith five dragonborn of the Red Hand and two fire belchers while your orcs and ogres charge out to meet the rest of their army. You defeat the Red Hand, but reinforcments are on the way.

Infernus sends out scouts

As you again make your way to Fallcrest, you are intercepted by a band of scouts, a dragonborn raider and two human gladiators, each wearing the marks of the Red Hand, on the road who try to force you to turn around. You fight and defeat them.

Meeting Infernus for the first time
And ... are the Ogres friends or foes?

Beandr and Mercaiden do a reconnaissance at Fallcrest to determine the state of affairs. Grae is ill and remains at Kobold Hall. The town seems prosperous, though changed. The two do not recognize many faces. Tiefling businesses are still prospering. All the humans are either Northmen or slaves and servants. Markelhay’s keep is well guarded. There is a small volcano engulfing part of the town. It is heavily guarded. The watch as a large red dragon emerges and flies off to the North.

They visit Naerumar whose business is greatly expanded. He has built an additional warehouse adjacent to his store. He offers rooms to the party if they wish to stay.

They inspect the Wizard’s tower. The bridge is broken down, but otherwise the tower seems unchanged.

A temple to Tiamat is under construction. All other temple and shrines have been destroyed.

Meanwhile in the North, Baaki and Tanharath lead the Orc army south but are stopped by a large red dragon that scatters the troops and threatens the party with death should they continue their approach to Fallcrest.

The dragon flies off and returns to Fallcrest. Mercaiden and Beandr mark its return as they return to Kobold Hall.

Late the next day, the two parties are reunited. You recommend that the Orcs do not camp close to Kobold Hall, both to avoid conflict with the kobolds and to avoid drawing attention to the hiding place.

The next morning as the party is planning to return to Fallcrest and infiltrate the Wizard’s Tower the orcs come under attack by a band of ogres. You rush to their aid and wipe out the ogre leaders. the surviving ogres are so impressed by your prowess that they pledge their service to you.

Wolf Pack and Roc

Baaki, Tanharath, and Fra’nika travel North with Snagga, Lagduff, and the Orc villagers and warriors. They walk into a winter storm which slows them down. Soon they find themselves hunted by a pack of rogue wolves lead by a werewolf. The wlves tear into the Orc ranks, but are driven off after Baaki, Tanharath, and Fra’nika kill the werewolf and the pack leaders.

Meanwhile, Grae, Beandr, and Mercaiden fly the airship West towards Kobold Hall. Beandr scouts ahead on his giffon and is attacked by a Roc. The party is forced to the ground where they are ambushed by some Hill Giants and earth elementals who seem to want to fight them over the rights to the Roc when it is killed. All are defeated, and the giants are looted a box of treasure containing vials of Potions of Vitality and vials of Silver Sand.

Two of the messenger orcs are killed in the fight.

Ambush and oblivion at a fey crossing

You fly the airship towards the village of the Empty Eye Orcs of the western side of the Nentir vale. You stop for the night in a forested area by a creek. During the night you are attacked by a vine from the feywild and an oblivion moss. The moss steals memories and powers from you and creates duplicates of Baaki, Mercaiden, and Beandr.

After you defeat them, Grae eats some of the oblivion moss and learns sees through the memories of a dragonborn who was slain by the moss a volcano rising over Fallcrest and a huge elder red dragon ordering the Red Hand of Tiamat.

The next day you reach the village of the Empty Eye Orcs. Lagduff introduces you to Snagga, the current leader of the village. He challenges Baaki for the Spear of Urruk. Baaki defeats him in single combat.

The village agrees to join your army and take over Winterhaven. Baaki, Tanharath, and Fra’nika go with Snagga and Lagduff.

Messengers are sent to the orcs in the Dawnforge mountains to rally near Fallcrest in two weeks.

Grae, Beandr, and Mercaiden decide to take the airship to Kobold Hall where they will hide it and then they will travel to Fallcrest for reconnaisance.

I’m Urrok!

You hide your airship and set out on horseback to find the mine.

You find the road leading to the mine and follow it along. You encounter two different wagon trains hauling marble blocks from the mine.

As you near the mine, Beandr flies up to see what is ahead. He spots four guard towers, including two at the front gate.

You decide to find a better vantage point to try to view the layout of the mining area at the top of the box canyon. You find a knoll guarded by a male and female human pair. They challenge Mercaiden with a spear and club and are soon dispatched by Mercaiden and Grae.

From the knoll you determine that the towers are manned with archers, all of whom are watching inside the mine, guarding the workers, not guarding from outside.

You confer and plan your attack for afer nightfall.

Once everyone is asleep, Baaki rapels down into the mine by the tents where the orcs are sleeping. Beandr ambushes the south tower while Grae takes out the north tower. Baaki uses the Spear of Urrok the Brave to rouse the orcs and rally them to attack the masters.

A battle ensues. Soon the remaining two towers are neutralized, the horses are freed, and the camp is looted. Mercaiden is hit but not wounded. Fra’nika takes a ballista bolt through the torso but is healed by the party.

Blue Dragon River Guard

A Blue Dragon and three dragonborn raiders approach you in the air. The raiders are mounted on griffons.

You are fourced to land the airship.

Two of the three griffons fly off, but Beandr tames the third and acquires it as his mount.

Once the dragon is brought to the ground, Fra’nika and Mercaiden launch the airship and drop it on the dragon, pinning it, then Grae coup de gras the dragon.

You set up camp, skin the dragon, water the horses, and plan tp search for the mine the next day.

Flight to the Cairngorm Peaks

You dine with lady Bleth and during the meal, lady Bleth offers you her father’s old air ship, a contraption that he built with Nimozaran back before she was born. She heatd that it had flown, but she never saw it airborne herself.

The next morning she takes you to a barn outside the village that contains a workshop, alchemical lab, and an air ship.

You study Bleth’s notes and learn how to fill the bladder that keeps the ship aloft. You also find the power source to fly the ship and the arcane controls that raise, lower, and move the ship back and forth.

After a test flight, you load your horses, provisions from lady Bleth, and yourselves, and begin your flight. You cross the Winter River on the first day. You see barges carrying cut stone down river towards Fallcrest. When you pass over farmland, you see workers with overseers bringing in the harvest.

The bladder springs a leak near the end of the first day. Beandr finds some tree sap to seal the leak.

On the second day you reach the Cairngorm Peaks a range of low mountains. Just as you are looking for a place to land for the night, you see four objects travelling through the air towards you!

Traveling to Tingerwick

Mercaiden and Grae ride back to the Grey Stone Inn and meet with Lady Bleth. She is shocked by the death of her father and is disappointed that you do not have the Dragon’s Bane stone for her.

Grae tells Lady Bleth that the rest of the party died in the battle, but that Black Petal was killed, along with all of her host. She asks if you destroyed Black Petal’s phylactery and reveals that Black Petal is an ancient ancestor to the Bleth family named Anefsina.

Fra’Nika is shocked to learn of the death of the party, but Grae let’s her know it is only a ruse.

Lady Bleth asks that Grae and Mercaiden accompany her back to Tingerwick to guard her and to collect their reward for retrieving her father. She is unwilling to travel alone. Grae buys her a horse to carry her father and suggests that she find her own way back.

Grae and Mercaiden return to the Blood Tower with Fra’Nika and the party spend the night.

Mercaiden examines the medallion from Black Petal and determines that it is a powerful holy symbol with a curse upon it. The curse compromises the user, turning them evil. Sometimes causing them to attack their allies. The medallion also demands that the user extract a secret from an ally or an enemy.

Grae examines the Dragon’s Bane and discovers that it is an ancient artifact, a relic of the axe of Erek Hus, the primordial who cut Io in half and created Tiamat and Bahamut. The artifact gives the wielder power against dragons, and the greater the bond the wielder has with the artifact, the more power it grants.

The next morning the party spends the better part of the day searching the tower for Black Petal’s phylactery but are unsuccessful in locating it. More treasure is found, and Mercaiden find a small child’s necklace in the form of a black flower. She dons it.

After much deliberation, the party decides to head to Tingerwick, accompanying Lady Bleth. Lady Bleth pays the party the reward for retrieving her father, and her treasurer, Gunthar, takes the party to the town market, which is on the other side of a crossing into the Shadowfell. There, the party are able to sell the cursed amulet and buy anything that they can afford.

Black Petal and the Bloodtower of the Grey Downs

The next morning, leaving Fra’nika in the care of Lady Bleth at the inn, you set out for the Bloodtower. After riding for about an hour you see the tower north of the road, surrounded by fen and water that appears to be near the top of the first floor. The only door to the 96 foot tower is under water. The tower has a wide base and a narrow neck, topped by a large two storey chamber and a sloping roof.

You tie off the horses in the trees off the south side of the road, perform the water breathing ritual, then swim out to the tower to search for the entrance. You find it and swim into a large, dark chamber. You find stairs heading up and also a door leading to other chambers. Before ascending, you investigate the other chambers, finding old, rotted furniture and supplies. As you move further into this level, you discover a group of former kitchen staff and servants who have been changed into wailing ghouls. You dispatch the ghouls and then head up to the second level after finding no sign of the Dragons’ Bane.

The second floor is a library. The library has been ransacked and many choice tomes are missing. You take four tomes that you believe have resale value and also a scroll of Consult Mystic Sages. You use the scroll to determine that the Dragons’ Bane is a small crystal stone that has been worn historically in either a ring or a necklace. The stone has the power to turn away dragons.

You proceed to the third floor which you discover to be a necromancer’s laboratory, full of tools and tables for dissection and unnatural acts upon the body. This floor is also guarded by a Stench Ghoul, a Skull Lord, and eight Putrescent Zombies. You battle the undead creatures and destroy them.

The fourth floor contains a Sanctum devoted to Vecna as well as a priest’s office and a room used to store some unknown items that have recently been removed. The only evidence is marks on the floor where storage boxes once stood. Grae pillages a golden plate from the alter to Vecna.

The fifth floor of the tower contains only empty sleeping quarters for the former living inhabitants of the tower. It has all moldered and wasted away.

The sixth floor appears to be the private chambers of Black Petal. You give a cursory look over these chambers but do not find anything of value.

At first the seventh floor appears to be nothing but a storage area, then you find a secret door that leads to a chamber that contains three teleportation portals. Words are written on them in ancient runes. You decipher that one says Fallcrest, one says Nera, the lost ancient capital of the Nerath empire, and one has a proper name, but you do not recognize it.

On the eighth and final floor you discover Black Petal herself, along with three undead guardians. You quickly defeat the Boneclaw, but the Marrowshriek Skeletons prevent an easy victory. Black Petal unleashes her fire and necromantic powers against you, seeming to be about to defeat you. She is almost impossible to approach due to a zone of Spectral Tendrils that surround her and a teleportation portal.

Finally you wear her down and she attempts to flee through the portal but uttering the word “Vecna”. You pursue her through the portal and down the stairs, at last slaying her on the steps.

You search her but find no evidence of the Dragons’ Bane. You return to the eighth floor and investigate a sarcophagus which contains a body matching the description of Scarthrog Bleth, Lord of Tingerwick Keep. You determine that the Dragons’ Bane is inside his corpse, so you remove it, then perform Gentle Repose upon him.

Mercaiden takes and examines Black Petal’s Symbol of Power, determining that it has some sort of curse on it.


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