Dragon Slayers Incorporated

Mounted Northmen Hunters

You decide to head south to Hammerfast to determine why no one has heard from the dwarves in weeks and all commerce seems to have ceased.

The road is still blocked to the south, so you head out to join the fighters of Nenlast who are trying to break the blockade. On the way you are attacked by mounted Northmen whom you defeat and take their horses.

As you press south, you encounter the fighters of Nenlast fleeing a dragon who has arrived and routed them.

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Trial at Nenlast

The next morning, you learn that one of the town guards was caught allowing access to the town to the assassins who attacked you. A trial is scheduled for later in the day.

Uinan, the Cleric of Melora, breakfasts with Mercaiden. She tells Mercaiden that she must leave Nenlast and journey to the Harken Forest, south of Fallcrest, where the Elves of the Winterbole Forest have taken refuge.Her services are needed to heal the injured and to help inspire the Elves to fight for their homeland.

Ulmenar, a monk, approaches Tanharath and presents him with the Staff of the Adaptable Mind, which once belonged to Tanharath’s staff fighting instructor, Khun-al Khan.

At the trial later in the morning, Baron Erik Joa-Chin presides. A young man, Endon, stand accused. He admits to the crime and claims that the Nerathians stole this land long ago from the Northmen, and that it belongs to the Northmen by birthright.

Endon is sentenced to death, but before the sentence can be carried out, in the crowd, three suspicious individuals are spotted. Grae manages to bring one down and he is captured.

You later question both prisoners in jail and learn that they are both members of the Cult of Tiamat. You gain some conflicting information from them. You later learn that one is Bartok, the local leader of the cult, and that they are in collusion with the Red Hand of Tiamat in the attacks on the region.

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Knives in the Night

As you bed down for the night at the inn, a group of Northmen assassins arrive and attack you.

Mercaiden fights off a lone attacker in her room while the rest engage with the main group in the common room. The attackers are soon dispatched.

You find that some of them bear the tattoo of the Red Hand of Tiamat.

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Journey to Nenlast

You search the Northmen’s camp and find what appears to be their pay chest—funds for their campaign against the Eastern Nentir Vale. Among the coin you also find two small dragon statues encrusted in rubies—potentially ritual items.

You consider taking the camping equipment with you to Nenlast to provide shelter for refugees from the invasion, but leave it behind in favour of a rapid, unencumbered journey.

Thanks to Tanharath’s knowledge of local history, you journey on a little known hunting trail through the woods, using stealth and other adventuring skills to by-pass scouts, guarded bridges, and spying dragons. A local hunter aids you in finding a path to Nenlast.

Upon reaching Nenlast, you discover that the city is not fully under siege, but rather has access routes blockaded. After briefly getting mired in the mud near the lake, you manage to reach the gates of Nenlast undetected and gain entry to the town. A meeting is arranged for you to meet with Baron Erik Joachin in the morning to discuss what intelligence you can bring him regarding the invasion.

You get rooms for the night in the Laketown Inn.

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Camp of the Hunters

While taking a short rest after defeating the soldiers from the camp, Grae wanders back to scout out the camp. It appears to be abandoned. In the woods behind the camp are more tents and gear. As he considers climbing a ladder up to the top of a rock outcrop, a Northman with a net traps him and begins to fill him with poinsoned bolts.

Meanwhile, from the top of the rock outcrop, an archer with a crossbow fires a warning shot at Hallabiri. Soon the whole party is embroiled in a fight with archers and hunters with nets and poisoned bolts.

Among those hidden in the camp is a tall, leather clad woman of middle-age who attacks the party with a sword, but she is killed before the party learns anything about her.

During the fight, Baaki notices a large chest on one of the tents.

Two of the hunters escape (only half XP awarded for these two) into the woods.

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Turning back

You realize that you will never catch the lizard folk chieftain by continuing on the forest road to the West, so you decide to turn back East and head to Deep Pines to try to use the portal to return to Fall Crest.

You send a Sending to Nimozaran to find out if he can open the portal for you, but you do not receive a reply. Next you send a Sending to Zincofax to find out what is going on with Nimozaran. He informs you that he is a prisoner in Fall Crest and that Nimozaran has been eaten. He requests your help. He also informs you that the Elves of Winterbole have fled south. Finally, you send a Sending to Manillel at Deep Pines to find out if she can operate the portal, but she tells you that Deep Pines has been taken over by Dragonborn and Northmen, and that all the people are hiding in Nenlast.

You decide to go to Nenlast and then to try to get to Fall Crest from there or at least to regroup.

On the road you come upon a camp of Northmen whom you engage in battle and defeat.

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Northmen Invaders move East

After realizing that Northmen will be in your path if you continue along the North lake road, you decide to turn back and head to Deep Pines in hopes of activating the teleportation circle by contacting Nimozaran and asking him to open it from his end in the Septarch’s tower. You believe this is your only chance to get to Fallcrest before the Chieftain carrying the book gets there.

During your travels Eastward, you are passed by troops of Northmen heading, presumably, for Nenlast. You try to hide from a second group, but they become aware of you. Before they can attack you, you surprise them and wipe them out.

You gain three horses.

Baaki finds a strange key on the body of the leader of the Northmen troop.

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Temple of Transformation

As you pass along the road heading West, you come to a ruined temple in which you discover a lizardfolk priest of some kind who is the most transformed lizardfolk that you have yet met. He has the most pronounced draconic features.

WIth him are four red dragon wyrmlings who fight vigorously to defend the temple and the priest. You successfully kill the priest, but when two of the dragons are bloodied, they flee to the roof. When the other two are bloodied, they surrender.

You intimidate them into telling you that their mother is in Fallcrest and that the chieftain is already almost a week ahead of you on the North lake road.

In your investigations of the temple, you discover that the glowing red altar in the middle, covered in spent ritual components, is the site of the draconic transformations that you have witnessed. You desecrate the altar and destroy any remaining ritual components.

You also learn that Northmen are swarming South again with mother dragon, only this time they are pushing their attack Eastward as well as Southward, targeting Winterhaven, Fallcrest, the Winterbole forest, and Nenlast.

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Nenlast, The Village of the Lizardfolk, and Travelling West

Breena and the Rage Drake cannot be brought back to life, but Uinan, the Priestess of Melora, is able to raise Hallabiri from the dead.

Uinan is a travelling priest. She is an elf from Winterbole Forest who knows Mercaiden. When the party meets her, she confronts Mercaiden about leaving her people to live among the humans in Fallcrest. She suggests abandoning Avandra and following Melora instead in order to rediscover her elf roots.

Uinan tells of seeing a dragon flying out over Lake Nenlast a few days prior.

Baaki, a half-orc barbarian and foster sister to Breena, arrives in Nenlast seeking Breena after having a dream that Breena was in trouble. She joins the party to seek justice for the death of her foster sister.

The party decides to hire a boat to sail to the village of the lizard folk, which is about 2 days away overland or half a day by boat. When you arrive there you are told that the lizard folk chieftain who took Hallabiri’s backpack, containing the book that Nimozaran sent Tobolor to fetch, is not in the village, but is heading west along the North shore of the lake towards Winterbole forest. You see no evidence of soldiers or other threats in the lizardfolk village

To avoid a storm, you sail the boat into a safe harbour, then walk from there West in pursuit of the chieftain.

During your travels you see what appear to be small dragons spying on you in the forest at night and in the air above you during the day. You also see one of them fly to the lizardfolk village. During the nights, Grae behaves strangely, seeming to sleep walk.

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Disaster at Nenlast Downs

Tanarath knows of a tracker, Arabast, who lives in the woods nearby who could help you find Tobolor and the Abbot, Black Eagle. A half-day’s walk into the woods brings you to his hunting camp. Arabast welcomes you to his camp and agrees to help you seek Tobolor and the Abbot.

During the night, Hallabiri has an encounter with what appears to be lizard folk, far from where they normally travel, seemingly watching them. The next day, Arabast mentions that the lizard folk have been acting strangely of late and there are rumours coming out of Nenlast that a dragon has been spotted flying over Lake Nen.

You return to Deep Pines. The party spends some time helping out at Deep Pines while Tanarath and Arabast begin tracking. Mercaiden learns some new spells from the town arcanist, Manillel.

Arabast finds traces of Tobolor’s little halfling feet and evidence of a chase and capture by dragonborn soldiers. The Abbot is found safe. He had fled the monastery with precious relics and other items to keep them from falling into the hands of the dragonborn. He claims not to have seen Tobolor at all, which does not seem to agree with the message sent to Nimozaran by Tobolor.

Black Eagle will send monks to track Tobolor. He charges Tanarath with ensuring that the book reaches Nimozaran safely.

The party heads south, making for Nenlast, and hopes to reach the King’s Road within a few days and from there decide whether to investigate Hammerfast, or travel with all speed to Fallcrest.

Nearing the town you notice a group of lizard folk tracking along through the downs, just west of the road. When they notice you, they turn quickly and charge. All of these lizard folk seem to be strangely altered. They have distinctly draconic features overprinting their own faces, and a red colour seems to be spreading down from their faces and onto their shoulders.

This group of lizard folk, three soldiers, a huge mounted brute, and one they refer to as the Chieftain, are far more powerful than any lizard folk that you have heard of before. All of them appear to have some dragon powers, including fire breath and frightful presence.

Though you fight valiantly, luck appears to favour the lizard folk as their attacks are more accurate and their damage more devastating. Though they suffer heavy loss themselves, the lizard folk ultimately triumph, and the Chieftain takes the haversack containing the book from the dead body of Hallabiri.

All of the surviving party are severely injured, and Breena, Hallabiri, and the Rage Drake are dead.

A local farming bringing goods to town finds the party and offers to transport you to Nenlast. He says that Uinan, the Priestess of Melora, will be able to help with healing and raising the dead, and also tells them that they must report this incident to Joachin, the Prince of Nenlast.

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