Vaklu the Kobold leads your party on a half day journey to a frozen waterfall. He leads you through the cavern to a pool of strange water.
Beyong the pool you discover a Fey Crossing. Vaklu leads you through the crossing to a ruined temple. The temple was once appointed to the Greater Fey, but had been despoiled.
In the darkness you see a shrine to a Mind Flayer. The statue is missing an eye. The other eye matches the marble that you.bought from Vaklu. He offers to climb up and get the other marble for you so that he can get paid more gold, but Ifrianne sense a great malevolence coming from the statue.
She encourages Evrett to return the other eye to the statue. After much scrambling and deception, both Mercaiden and Evrett have touched the marble and seem bent on keeping it. Beandr seems to be able to resist the power of the marble and sticks it back into the statue.
Mercaiden and Evrett are dragged from the temple and the entrance is sealed after Iimen expends a stink bomb to ensure that no one tries to get back in.
Vaklu is confused by “elven behaviour”, but is mollified by being paid more gold than he was promised for bringing the party to the statue.
While the party has been in the Feywild examining the temple to the Mind Flayer, Iimen created a teleportation portal just on the other side of the crossing to make it easier to get back here later.
You return to Kobold Hall, having experienced a time differential between the Feywild and the Natural World as you passed through the crossing that almost made you have to return in the dark.
Beandr’s vigilance from the back of his griffon ensured that no wolves snuck up on the party.
Once back at Kobold Hall, it is determined that both Mercaiden and Evrett had been dominated by the marble eye. Mercaiden uses Remove Affliction to remove the control that the eye seemed to have over them. When Vaklu is checked, he is not found to be suffering from an affliction, but might have previously been afflicted.
The next morning you fly your airship to the Lich lair.
You work your way down into the lair and encounter the Watcher Ghost. He threatens you and demands that you leave, but you convince him that your purposes is true and that you plan to destroy the Lich, not free it. You also promise not to loot the sarcophagi of the King and Queen guardians.
Using Speak With the Dead, you ask the King about the Lich. He tells you that there are two phylacteries, but that their type and location are unknown.
You prepare to enter the lair.